The words used across InterScribe and these docs, in alphabetical order.
Product words
- Access code: a code of 6 letters or numbers that keeps a session for the people you give it to. Attendees type it before they join. See How your audience joins.
- Agent: the program that sends your room's sound to InterScribe: the desktop app, the command-line agent, or a browser tab. See Get good audio into InterScribe.
- Auto-start: a session that goes live by itself at its start time, with nobody pressing Go live. See Standby, sound check and auto-start.
- AV channel: the path a room's sound travels down to InterScribe. Each room owns one. See Rooms and their AV channels.
- Backstage: where your team answers requests for help from interpreters and, if you choose, listeners. See Backstage requests.
- Booth: the Interpreter Booth, where a human interpreter takes a language channel and speaks into it. See Interpret from the Booth.
- Conference: a group of sessions across days and rooms, with one set of settings and one speaker list. See Events and conferences.
- Connection badge: the badge at the bottom right of the Console that shows this computer's connection to InterScribe, for example Good · 57 ms. See The connection badge.
- Console: the Operator Console, where you run a session live. See Go live from the Console.
- Event code: the code people type on the join page to open a session. See How your audience joins.
- Event defaults: the settings every new session starts from. See Inherited settings.
- Floor language: the language spoken in the room. See Floor language.
- Lag: how long a channel takes to follow the floor's newest caption, shown next to each channel in the Console. See Captions arrive late.
- Portal: your audience's home page, with your logo and colour, that lists your upcoming events. See Portals, branding and your own domain.
- Room: a place where sessions happen. It owns one AV channel, so every session in it takes its sound from the same place. See Rooms and their AV channels.
- Session: one event your audience joins, such as a talk, a lecture or a meeting. It can repeat. See Sessions and recurring sessions.
- Sound check: a check in the Console that asks the room's agents to send sound before the session goes live. Nothing reaches the audience. See Standby, sound check and auto-start.
- Standby: the room's channel is ready and starts streaming by itself when the session goes live. See Standby, sound check and auto-start.
Network words
- Allow-list: the addresses your IT team lets through a firewall so InterScribe works. See The allow-list for IT.
- DNS: your computer's address book for websites. A stale entry can make InterScribe look down only for you. See InterScribe won't load or won't connect.
- Firewall or content filter: a network's gatekeeper. It can let the website through and still block live audio.
- Jitter: pieces of audio arriving unevenly: pauses, then a rush. See Fast is not the same as steady.
- Packet loss: pieces of audio that never arrive. A little is hidden; more becomes missing words.
- Upload: what your venue sends out to the internet. Your audio goes up, so upload matters more than download.
- Wi-Fi sign-in page: a page that asks you to accept terms before a network lets anything through.
